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AI Insights · Timothy · April 2023

Top 5 Sandbox-like Games on Android in Austria Q1 2023

Discover the performance of the top 5 sandbox-like games on the Android platform in Austria during Q1 2023, including trends in downloads, revenue, and active users.

Top 5 Sandbox-like Games on Android in Austria Q1 2023

In the first quarter of 2023, the top 5 sandbox-like games on the Android platform in Austria showcased varied performance metrics. The data, sourced from Sensor Tower, reveals intriguing trends in weekly downloads, revenue, and active user activity for the leading titles: Roblox, Block Crazy Robo World, School Party Craft, Craftsman: Building Craft, and CubeCrafter.

Roblox from Roblox Corporation experienced significant fluctuations in weekly revenue, peaking at approximately $78K in early January and later stabilizing to around $24K by the end of March. Weekly downloads saw an initial dip but maintained a steady range between 2.8K and 4.5K throughout the quarter. The game also maintained a robust active user base, fluctuating between 233K and 256K weekly active users.

Block Crazy Robo World by Craft Trending Studio had no recorded revenue but saw a varied download trend. Starting with 2.1K downloads in late December, it peaked at 3.3K in early January before experiencing a decline to 746 in mid-March, and then recovering to 1.7K by the end of the quarter. Active users ranged from 4.5K to 6.2K, with a notable increase towards the end of March.

School Party Craft by Candy Room Games & RabbitCo also did not record any revenue. Weekly downloads showed a diverse pattern, starting with 1.9K in late December, dipping to 656 in late January, and then fluctuating around 1.3K to 1.5K in March. The active user base followed a similar trend, starting at 4.3K and fluctuating down to 3.4K by the end of March.

Craftsman: Building Craft by StarGame12 reported no revenue. Weekly downloads began at 746 in late December, spiking to 2.7K in late January, and then generally fluctuating around 500 to 2.4K for the rest of the quarter. The game’s active users increased from 7.5K in late December, peaking at 11.6K in late January, and then stabilized around 8K to 9K towards the end of March.

Lastly, CubeCrafter by SayGames Ltd showed modest revenue figures, peaking at $182 in late December and then varying between $34 and $68 throughout the quarter. Downloads were highest in mid-January at 3.7K, but later stabilized around 400 to 500. The active user base saw a peak of 7.5K in mid-January and maintained a range of 4K to 5.5K for the remainder of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023